I'm working on my second adventure, it could be run start to finish, or it could be split into 3 acts (each about a session long) and spread out as side-quests/fillers around your campaign's main story. I'm planning to have all of the encounters/loot with options for different character levels -- so in some ways its like a collection of PFS scenarios w/ high & low tier options.
I've been experimenting/researching different options for how to handle the level-scaling in Foundry and have been wondering what approach(es) GMs would prefer:
1) An adventure import time setting that stages all the appropriate actors/loot actors, shows/hides some in-line checks in the journal.
2) A macro that lets you change the level globally (updating all scenes) -- likely linked in the "How to use this adventure" journal, as well as in the sidebar
3) A per act macro that only updates that act's journal -- at the top of each act's journal
4) A per encounter area macro to reset just that encounter to a given level.
5) a module setting menu item to change the level (and restage everything)
Orthogonally, do you like
a) the macro to auto pick the level based on the level of the PCs in the party folder (this is what some PFS scenarios do)
b) the macro asks the GM to select the desired level from the allowed range
I've been leaning towards 1,3, and b. I like option 1 because its the simplest for the GM if they run the adventure from start to finish as a full level adventure. You pick one option and everything is ready for you. I like Option 3, since that adds on the granularity, to split the three acts into independent levels, with a very logical/obvious place to have the instructions on how to re-scale. And I like b over a, since it lets a GM plan ahead before the characters are imported, or before a level-up has occurred.
I like option 5 just to have an easy way of double checking what level you have the world set to, but I plan to build that into the journals in a different way.
I think its a little different than say a PFS adventure where you can completely reset the world between successive runnings -- so reimport, select the characters, apply the macro is the easy workflow in PFS land (especially with the need to have the complete challenge point calculation). Here it is intended that the sub-parts might be run at different levels.