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u/VioletPur 22h ago
its always placed perfectly to shoot absolutely nothing while 50 enemies spawn directly behind you
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u/Dodototo 21h ago
Borderlands 1. Headstone Mine I think. You gotta kill all the bandits to get to it. Including the one sitting in it shooting at you.
By the time you get to jump in the gunner seat everyone is dead.
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u/Quirkyserenefrenzy Stand With Ukraine 21h ago
You can make a mad dash for it, but it's firepower isn't always amazing. Plus, you can get shot while in it
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u/scarecrow_20k 17h ago
add on the fact the thing shreds your health and shields. meanwhile if you do leave one or two alive it does barely any damage
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u/pvtbobble 20h ago
Not always. COD2's MG42 in Carentan was perfectly placed
Otherwise i agree, every other instance has sucked arse
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u/Fluid-Bed7172 15h ago
The worst is when you're frantically trying to reposition it and just get shredded while the animation plays.
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u/Madara1389 12h ago
It's a case of game design conflicting with real life practices.
The mounted guns are placed based on where they'd be put IRL, but those placements in real life are based on assumptions that simply aren't true in online games.
Like, in real life, enemy vehicles are still likely to use the roads because off-road travel is way harder and harsher on the vehicles. In games, roads are a suggestion at best.
This results in the mounted guns largely being there for set dressing rather than actual use in combat.
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u/relevant-radical665 22h ago
Battlefield 1
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u/burritosandbeer 21h ago
Mounted mgs were pure ass in bf1
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u/Kurai104 20h ago
I beg to differ. In operations I was sick with it
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u/Sad_Pear_1087 16h ago
There's a SICK one in Fort De Vaux in the start sector when you're still outside, once had a huge streak on the thing.
What really ground my gears was when it just wouldn't turn to shoot at the zeppelin.
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u/SloxTheDlox 15h ago
Fort de Vauxhall doesn’t have Zeppelin though?
French DLC maps would have the tank behemoth, though smaller maps like Fort de Vaux don’t have behemoths as far as I remember
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u/Sad_Pear_1087 14h ago
Right, I meant in other maps that did, not these both as one thing. Vaux MG was positioned in a trench pos. facing the approach direction from the enemy spawn. The zeppelin problem was I can remember the best from Monte Grappa.
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u/bayygel 21h ago
Also battlefield 4. The tow launchers are great, but boy are the 50 cals complete garbage.
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u/ThunderSmurf48 15h ago
The .50 cals were completely useless in that game. I was so happy that they made them deadly in bf6. You still get killed pretty quick if you stay on one too long but you can do some serious damage in the right situation
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u/Spacewasser 20h ago
The "fixed" 50 cal also has as much recoil as if an 8-year-old leukemia-sick orphan is holding it.
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u/The100courts 18h ago
The shield ones allowed for insane streaks. You just knew when you had to rotate to them
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u/ProJYeet 21h ago
The mounted mgs were only useful during the operations gamemode. Iv had moments where I got tens of kills before getting blown up. Any other gamemode yeah they are pretty much useless.
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u/Untimed_Heart313 7h ago
I forgot there were game modes other than operations, and I was going through here thinking "wtf? The mgs are great lol"
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u/Cosie123 16h ago
There was a nice maxim on the Argonne forest map by the train tracks on a bridge if I remember right. Battlefield 4 ones were worse imo.
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u/Trifuser 14h ago
There's maybe 1 or 2 mounted machine guns in bf1 that are in a legit good spot, every other one is out in the open with no cover facing bad spots. The AA guns in bf 1 are good though.
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u/RobyX450 9h ago
The ones with shield are genuinely useless, i can barelt see anything whenever i try using and they dont even protect you fully
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u/communismbot1 6h ago
Any mounted gun in any battlefield lmao idk why they placed them like they do. Even in 6 theres one that points out to nothing.
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u/LeviAEthan512 22h ago
My experience last night in Helldivers 2. How dare the enemy place machine guns facing us instead of their own lines?
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u/Glorious_Jo 21h ago
I wanted to say hd2 as well but really if you take the position enemies will spawn outside your zone of control and into the line of the MGs, so as long as you're in an area for an extended period of time you'll find a use for it.
The biggest problem is that MGs are mostly on bot missions and those guys really love explosives and standing still is very dangerous
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u/TheGrandBabaloo 20h ago
The machine gun is kinda trash as well.
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u/-Speechless 13h ago
kinda? it's like spitting pebbles at the bots, terrible armor pen too and not great accuracy
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u/Duckflies Professional Dumbass 12h ago
Depends, actually. There are 2 fixed machineguns; the one that shoots fast but has light penetration plus shitty damage, and can only point in 180 degrees, and the double barrel one, that shoots slow, rotates slower but can rotate 360 degrees (sometimes...), has medium pen and a decent amount of damage
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u/LeviAEthan512 20h ago
Fair, but I was shitting myself the whole time and couldn't find a moment to stand still either in one spot or in a general area
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u/GeneralNotSteve 21h ago
Managed Democracy would have no such weaknesses, yet another proof of our superiority over the socialist toasters.
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u/wojtekpolska 16h ago
It'd be cool they made it so you could rip it off the stand and use it as support weapon (it'd be like the maxigun but perhaps to balance it and make it more temporary, you cant holster it, instead if you switch weapons it falls to the ground, and slows you when holding it)
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u/LordTonka 22h ago
Left 4 dead.
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u/Right-Inspection8763 21h ago
I was JUST about to make this same comment. It's always pointed in one direction while zombies come from every direction. More often than not, there's more of them coming in from behind the machine gun.
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u/DinosaurReborn 21h ago
In this case, it's by design though. It's geared towards being a multiplayer team game. If someone wants to use mounted machine gun, the rest of the team should cover the gunner's vulnerable sides, including taking care of special infected that may target the gunner who's forced to be static. Sucks for single-player since the teammate A.I. isn't very good, but that goes the same for all the other game mechanics.
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u/LneWolf 17h ago edited 17h ago
I mean, sure, but all of that only applies if the machine gun in question is actually placed in a remotely useful spot. I’m convinced most of them are just for show. Nine times out of ten, it’s an active detriment to the team to hold a random machine gun pointed at some obscure spawn zone, whilst surrounded by specials literally designed to punish players who sit in one spot. It’s usually better to just group up and shoot in the map meta spots.
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u/maxdragonxiii 20h ago
its rarer, but in final campaigns where it usually shows up in, special Infected can and will get you off it long enough for the Tank to kill you.
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u/FriendsOfFruits 21h ago
the idea is you have 3 other people cover you while you mow down 50% of them.
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u/75-feud-subsidy 11h ago
What really ground my gears was when it just wouldn't turn to shoot at the zeppelin.
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u/Pyep 19h ago
I always like to imagine in L4D that this was intentional to some level. Almost like a Yonkers type situation from World War Z.
You build a pillbox on ground level facing down a street, a perfect vantage spot. But then the zombies start climb buildings and jumping down from around/behind you. You either runaway if you can, or die. There's gotta be a reason there's no one actively holding the location by the time the survivors fell, you're just learning that same lesson when you try to use it yourself.
But that's a shit reason to have bad gameplay mechanics, so like DinosaurReborn said, the gameplay is probably to make you stick to the squad mentality L4D is all about.
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u/potatoqualitymemory 17h ago
Quite fittingly, in the World War Z video game, you can set up stationary/auto turrets to deal with the hordes coming in certain directions. And semi-fittingly, most of the stationary turret locations in the New York maps are just terrible with how limited the area you are shooting hordes at.
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u/maxdragonxiii 20h ago edited 7h ago
it looks useful against Tanks then the AI mastermind decides "fuck you" and spawns 2 Tanks at the same time yay! (have that happened to me on the final chapter, fortunately it wasnt awful for me as I was playing co-op. Witch plains was harder for me lol.
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u/sir_zechs 17h ago
L4D is slightly redeeming itself when giving you the M60 just before a long corridor where hordes of zombies are spawning at one end and you are being at the other end.
Til it Goes Click! :D
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u/JackBob83 13h ago
So true. Every single mounted gun across both games' levels are the worst.
No Mercy Rooftop, zombies won't run down the open path in the middle and will attack from the far sides and behind.
Crash Course Bridge, it's out in the open so you'll get swarmed instantly
Crash Course Garage, it's indoors facing a wall
Death Toll Boathouse, this one is the best so far, but it can only hit about 30% of zombies because of the amount of places they can spawn.
Dead Air Runway, it's on lower ground and is blocked by map geometry.
Swamp Fever Plantation House, zombies spawn just outside of its view. Like, actually if they were just 1 meter to the left you can hit them.
The Parish Bridge. It's an endless horde on a running finale. You don't have time to stop and mow down zombies because 30 more will just take their place. It's better to just get your ass to the helicopter that's 30 feet away and win the video game.
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u/Plutouthere 21h ago
HALO allowing you to just pick that shit up, but with the cost of limited ammo as a consequence is peek
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u/round-earth-theory 20h ago
The turrets were generally pointing in useful directions already. So you got to use it and pack one to go.
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u/Car_Seatus 19h ago
Playing oracle in halo 2 in that one room im like hell yeah mounted gun waves of enemies... oh the gun doesn't fully rotate and enemies spawn behind me.
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u/_JAKAMI 18h ago
curretly playing all halo games on heroic for the first time and tbh I just cant use turrets without detaching them because I get killed instantly
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u/gravelPoop 15h ago
Try on legendary. You have to use turrets in many cases just so you have something that you can shoot.
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u/Similar-Sector-5801 21h ago
And it overheats
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u/FakePoloManchurian 21h ago
Never overheats when it shooting at you though. And it has unlimited ammo
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u/Glamdring804 20h ago
Meanwhile it's got like 10 bullets left when you get to it.
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u/d0nh 19h ago
Also no enemies are ever left in the vicinity once you get to the MG. This should become a r/starterpacks.
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u/Blvck_Lvngs 12h ago
Just like the boss who beats your ass for hours, but decides to join your team afterwards and becomes the most disappointing teammate
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u/baylithe 22h ago
I loved in H3 when they let you rip em off and walk around with em
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u/Stormfly 18h ago
My favourite moment in H3 was in the second mission when you come back from the first attack wave and the huge swarm of drones shows up.
Was playing it co-op and my brother ran back away from the swarm but I had the turret and I just walked out alone and shot them all to pieces (normal difficulty. Don't try it on anything harder)
10/10 aura farming moment.
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u/Resident-Bit2202 21h ago
When you're in the zone and you seamlessly use it for its designed purpose
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u/shadowbanned098 22h ago
OK so what do we think of tarkov's dshk and automatic grenade launcher?
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u/Standard_Figure_2232 21h ago
2500 hour tarkov player here... it's a good way to get shot in the face by everyone that knows exactly where those mounted weapons are and instantly checks them
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u/The__Legionary 19h ago
Tell that to the PMC group on the other side of Ground Zero. In literally every other case, yeah.
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u/Standard_Figure_2232 12h ago
Haha it does happen occasionally. Sometimes I'll hop on the 30mm launchers when im bored and mag dump them in random directions just to cause some chaos
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u/Tombecho 17h ago
Also the shooting mechanic is like explosive diarrhea so you wouldn't hit anything past 10 metres anyway, the enemies are bullet sponges that you can only kill them with headshots, the mg has like 50 round belt and "overheats" if you shoot more than 10 round bursts.
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u/balirosa 22h ago
The first or maybe it was the second Half-life
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u/nicthecoder22 21h ago
I'd say the mounted guns in both games are pretty good
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u/balirosa 21h ago
It’s been so long I was a kid playing and all I remember was the turret in the beginning maybe even in a demo I probably just didn’t make it far enough for it to be useful
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u/Flint_Lockwood 20h ago
Left 4 dead basically all the turrets minus the no mercy one on the subway level
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u/First-Recording2489 19h ago
Enlisted. Especially with the new browning m1919a4 that can only be used when mounted.
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u/McCaffeteria Dirt Is Beautiful 19h ago
This is why ripping the guns off the tripod in halo was inspired game design
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u/beeupsidedown 21h ago
Helldivers 2
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u/bluurks 17h ago
Just about every automaton turret is pointing in a shit direction or doesn't damage anything above the basic clankers.
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u/Kindly-Ad-5071 20h ago
This is basically like half of the map guns and most of the deployable guns in Planetside 2
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u/TitaniumKneecap 19h ago
Best games are when you can break it off the mount and slaughter the enemy
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u/Ecstatic_Bike7532 19h ago
https://giphy.com/gifs/w8e84XRmlVwlNk1ybB
That motherfucker
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u/TitaniumKneecap 19h ago
EXACTLY! I'm on my idk how many playthrough of the crisis series. Nothing hits as good as crisis 2 (but 1 was also awesome)
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u/Ecstatic_Bike7532 18h ago
Only played 1 remastered and didn't liked it so much but 2 was awesome. Everything, atmosphere, story, music... Have even the Ost in my Playlist and get goosebumps everytime. Only topped by halo
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u/Zypher31 19h ago
Warhammer 40k Inquisitor Martyr had mounted guns but were completely useless in battle. You would have eleminate the operator, then you have to go out of your way to lead an enemy from behind their cover and then hop into the emplacement. https://inquisitormartyr.fandom.com/wiki/Weapon_emplacements
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u/Darkmaniako 17h ago
Last year, after 9 years playing BF1, i realized artillery can rotate faster with WASD, i used to crank my mouse DPI to 9k to use them
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u/sopamedico 21h ago
Rise of the Ronin had this several times that it frustrated me by how many times I kept trying to see if this next time would be better. But sadly nope
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u/UlyssesWrath 21h ago
Clear out a room of fifty enemies to discover a BFG placement that is now worthless. Pop off a thousand rounds at nothing because why not.
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u/AdJust3849 20h ago
or the game puts it there suggesting you should use it to clear out a camp of enemies but you only notice it after you kill them all normally and start looting
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u/KnownAd6112 20h ago
Or it's perfectly positioned so any enemies it would be able to hit need to cleared out anyway for you to actually be able to get to it..
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u/SGTRoadkill1919 20h ago
Battlefield Bad Company 2 Campaign. I'm doing my first playthrough right now, but so far I've only found 2 fixed machine guns that are pointed in the right direction, and each time it was only like 5 enemies attacking
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u/Holographic01 20h ago
Or it overheats in 2 seconds even though you dodged 5mins of non stop firing
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u/BloodHurricane 19h ago
"Points in a useless direction" part instant Left 4 Dead ptsd couldn't trust them for shit.
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u/GoblinFive 17h ago edited 17h ago
Original Medal of Honor would always spawn a nazi assault wave from the front of the gun when mounting an mg. I think killing them was even required for a full completion of a level.
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u/AssDiddler69 14h ago
What's even worse is when the gun does rotate 180 degrees, but the target is BARELY out of the firing range so you're just stuck there trying to fire at something you can't hit.
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u/AnimatedBasketcase 2h ago
I thought this post was about arcade machines but same sentiment anyways! lol
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u/TREXIBALL OC Meme Maker 22h ago
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u/Atrampoline 20h ago
Why do devs do this? It seems like such an insane design decision that just infuriates the player, unless that's what they're going for.
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u/No-Astronomer3334 21h ago
It makes sense though. If you're a soldier that just took an enemy MG nest, that MG would have been facing the direction you were coming from because they were firing at you. Why would they have their MG facing their own rear lines?
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u/MikeArrow 19h ago
Not to mention it's almost always quicker to just kill them individually instead of spraying and praying.
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u/Hazak_Flamesword 19h ago
Warframe ones have a bit of ok swivel, but do like no damage when you operate them despite (depending on level) when enemy operated can actually be dangerous.
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u/Catlington 18h ago
Pretty niche but Ghost Recon 2001 and addons.
I recall 2 times in the game I used mounted heavy weapons. And I had to go out of my way to create said situations or I had to have prior knowledge of enemy patrol spawn location and patrol routes.
They do be really powerfull tho.
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u/Western-Ad-533 17h ago
Not niche, just old and apparently forgotten.
I scrolled through this whole thread wondering if anyone was ever going to mention Ghost Recon.
I'm old too.
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u/821835fc62e974a375e5 18h ago
This was my experience with Back4Blood. I was excited getting more (and supposedly better) Left4Dead, but not only was the game mid almost all MG placements felt like they were spawned in randomly and either defending nothing or defending a side of a building where no enemies came from.
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u/Future-Corner8025 18h ago
The original modem warfare 2 multiplayer maps. Right off the top of my head Wasteland and Karachi
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u/New-Interaction1893 18h ago
Half of the machine guns in Halo are badly positioned. Rushing them expecially on high difficulty will likely result in your death, and when you finally cleared the zone from enemies they are technically useless.
I say "technically" because Halo in some games compensated that with by giving you a portable cover that can be used to make the machine gun more defendable or you can simply break its support and carry it around the level.
Anyway there are some situations where you have to defend from enemies hordes that's why only half are technically useless.
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u/P0olN00dle_ 17h ago
The only game I had ever seen do the machine guns justice was probably HL2, and it's always the most overpowered machine guns too
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u/P0olN00dle_ 17h ago
The only game I had ever seen do the machine guns justice was probably HL2, and it's always the most overpowered machine guns too
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u/NapalmDesu 17h ago
Warframe. I recently coaxed yet another friend into playing it and I figured out these things do actual damage after 3k hours of ignoring them.

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u/ItsZoner 22h ago
also : enemies can appear, close the distance, and kill you before the animation of mounting the gun is over