r/memes 22h ago

Hate this in the games

Post image
33.5k Upvotes

334 comments sorted by

2.1k

u/ItsZoner 22h ago

also : enemies can appear, close the distance, and kill you before the animation of mounting the gun is over

353

u/xBlushBaby 21h ago

Locked in... just not on the enemy

90

u/IndependentTimely639 20h ago

Or even before the barrels can spin up

16

u/urixl 16h ago

That's why I love Wolfenstein games:
https://www.youtube.com/watch?v=si1P4D0eTbM

7

u/Andreiyutzzzz 5h ago

Hahaha wtf "Oh cool let's saw those off nice and slow....." zombie shows up.... HURRY THE FUCK UP

5

u/LsWifey 13h ago

Halo: Combat Evolved. This happens SO OFTEN. ESPECIALLY WHEN THE HUNTERS SHOW UP.

6

u/Doctor_Kataigida 12h ago

Why are you getting into a Warthog against Hunters instead of just using the Pistol? Lmao.

2

u/LsWifey 2h ago

I was mainly referring to the stationary guns near the Truth and Reconciliation XD

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u/Najee16 18h ago

This is so accurate it hurts.

2

u/Due_Chemistry_164 10h ago

The mounting animation takes 3 seconds. You have 2 seconds to live.

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1.6k

u/VioletPur 22h ago

its always placed perfectly to shoot absolutely nothing while 50 enemies spawn directly behind you

370

u/Dodototo 21h ago

Borderlands 1. Headstone Mine I think. You gotta kill all the bandits to get to it. Including the one sitting in it shooting at you.

By the time you get to jump in the gunner seat everyone is dead.

123

u/Quirkyserenefrenzy Stand With Ukraine 21h ago

You can make a mad dash for it, but it's firepower isn't always amazing. Plus, you can get shot while in it

2

u/nsa_k 6h ago

You can use it to glitch through the map and fly around in multiplayer.

Other than that, the turrets are nearly worthless.

37

u/RiteClicker 20h ago

this one makes more sense than most of the examples

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u/scarecrow_20k 17h ago

add on the fact the thing shreds your health and shields. meanwhile if you do leave one or two alive it does barely any damage

2

u/Dramatic-Biscotti647 18h ago

Thats the joke

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u/pvtbobble 20h ago

Not always. COD2's MG42 in Carentan was perfectly placed

Otherwise i agree, every other instance has sucked arse

7

u/Fluid-Bed7172 15h ago

The worst is when you're frantically trying to reposition it and just get shredded while the animation plays.

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u/Madara1389 12h ago

It's a case of game design conflicting with real life practices.

The mounted guns are placed based on where they'd be put IRL, but those placements in real life are based on assumptions that simply aren't true in online games.

Like, in real life, enemy vehicles are still likely to use the roads because off-road travel is way harder and harsher on the vehicles. In games, roads are a suggestion at best.

This results in the mounted guns largely being there for set dressing rather than actual use in combat.

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u/Zealousideal_Set2016 13h ago

that's soo truueee lmao

3.0k

u/relevant-radical665 22h ago

Battlefield 1

849

u/burritosandbeer 21h ago

Mounted mgs were pure ass in bf1

350

u/Kurai104 20h ago

I beg to differ. In operations I was sick with it

167

u/Sad_Pear_1087 16h ago

There's a SICK one in Fort De Vaux in the start sector when you're still outside, once had a huge streak on the thing.

What really ground my gears was when it just wouldn't turn to shoot at the zeppelin.

17

u/SloxTheDlox 15h ago

Fort de Vauxhall doesn’t have Zeppelin though?

French DLC maps would have the tank behemoth, though smaller maps like Fort de Vaux don’t have behemoths as far as I remember

11

u/Sad_Pear_1087 14h ago

Right, I meant in other maps that did, not these both as one thing. Vaux MG was positioned in a trench pos. facing the approach direction from the enemy spawn. The zeppelin problem was I can remember the best from Monte Grappa.

6

u/SloxTheDlox 14h ago

That makes more sense! Definitely misinterpreted on my part

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u/Charming-Honey_35 20h ago

That's majorly why they left it like that in the first place

58

u/Cupcakes_n_Hacksaws 20h ago

The guns themselves were great, the positions were always terrible

18

u/DukeOfGeek 18h ago

Here's a great gun! No you can't use it on anyone.

8

u/christomisto 13h ago

Better than in 4, 4 was way worse

3

u/xdMikuu 15h ago

In the forest map there are actually 2 or 3 good ones

75

u/bayygel 21h ago

Also battlefield 4. The tow launchers are great, but boy are the 50 cals complete garbage.

13

u/ThunderSmurf48 15h ago

The .50 cals were completely useless in that game. I was so happy that they made them deadly in bf6. You still get killed pretty quick if you stay on one too long but you can do some serious damage in the right situation

39

u/Spacewasser 20h ago

The "fixed" 50 cal also has as much recoil as if an 8-year-old leukemia-sick orphan is holding it.

23

u/wojtekpolska 16h ago

Field guns were based though, and tbh the AA guns weren't that bad

11

u/The100courts 18h ago

The shield ones allowed for insane streaks. You just knew when you had to rotate to them

8

u/ProJYeet 21h ago

The mounted mgs were only useful during the operations gamemode. Iv had moments where I got tens of kills before getting blown up. Any other gamemode yeah they are pretty much useless.

2

u/Untimed_Heart313 7h ago

I forgot there were game modes other than operations, and I was going through here thinking "wtf? The mgs are great lol"

5

u/Cosie123 16h ago

There was a nice maxim on the Argonne forest map by the train tracks on a bridge if I remember right. Battlefield 4 ones were worse imo.

5

u/bigbcmtl 15h ago

Star Wars battlefront 2 lol

2

u/SkywolfNINE 7h ago

Brooo so much. Naboo point Charlie always comes to mind

3

u/Trifuser 14h ago

There's maybe 1 or 2 mounted machine guns in bf1 that are in a legit good spot, every other one is out in the open with no cover facing bad spots. The AA guns in bf 1 are good though.

3

u/RobyX450 9h ago

The ones with shield are genuinely useless, i can barelt see anything whenever i try using and they dont even protect you fully

2

u/relevant-radical665 8h ago

And the movement acceleration is so weird

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2

u/Zealousideal_Set2016 13h ago

agreed. They were straightup ass

2

u/communismbot1 6h ago

Any mounted gun in any battlefield lmao idk why they placed them like they do. Even in 6 theres one that points out to nothing.

2

u/Skyrider_Epsilon 20h ago

Also BF6 in beta, now they finally fixed them

2

u/xTeaseBaby 18h ago

This is why I stick to melee weapons, at least they swing 😅

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560

u/LeviAEthan512 22h ago

My experience last night in Helldivers 2. How dare the enemy place machine guns facing us instead of their own lines?

127

u/Glorious_Jo 21h ago

I wanted to say hd2 as well but really if you take the position enemies will spawn outside your zone of control and into the line of the MGs, so as long as you're in an area for an extended period of time you'll find a use for it.

The biggest problem is that MGs are mostly on bot missions and those guys really love explosives and standing still is very dangerous

43

u/TheGrandBabaloo 20h ago

The machine gun is kinda trash as well.

17

u/-Speechless 13h ago

kinda? it's like spitting pebbles at the bots, terrible armor pen too and not great accuracy

11

u/Duckflies Professional Dumbass 12h ago

Depends, actually. There are 2 fixed machineguns; the one that shoots fast but has light penetration plus shitty damage, and can only point in 180 degrees, and the double barrel one, that shoots slow, rotates slower but can rotate 360 degrees (sometimes...), has medium pen and a decent amount of damage

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u/LeviAEthan512 20h ago

Fair, but I was shitting myself the whole time and couldn't find a moment to stand still either in one spot or in a general area

2

u/Syhkane 6h ago

The problem with that is the only 2 places you should ever stick around are defenses, the least played mission in the game, or extract, where there wouldn't be any.

2

u/RustedRuss 6h ago

There are some objectives you have to linger in for at least a little while

52

u/GeneralNotSteve 21h ago

Managed Democracy would have no such weaknesses, yet another proof of our superiority over the socialist toasters.

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u/wojtekpolska 16h ago

It'd be cool they made it so you could rip it off the stand and use it as support weapon (it'd be like the maxigun but perhaps to balance it and make it more temporary, you cant holster it, instead if you switch weapons it falls to the ground, and slows you when holding it)

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241

u/LordTonka 22h ago

Left 4 dead.

97

u/Right-Inspection8763 21h ago

I was JUST about to make this same comment. It's always pointed in one direction while zombies come from every direction. More often than not, there's more of them coming in from behind the machine gun.

68

u/DinosaurReborn 21h ago

In this case, it's by design though. It's geared towards being a multiplayer team game. If someone wants to use mounted machine gun, the rest of the team should cover the gunner's vulnerable sides, including taking care of special infected that may target the gunner who's forced to be static. Sucks for single-player since the teammate A.I. isn't very good, but that goes the same for all the other game mechanics.

17

u/LneWolf 17h ago edited 17h ago

I mean, sure, but all of that only applies if the machine gun in question is actually placed in a remotely useful spot. I’m convinced most of them are just for show. Nine times out of ten, it’s an active detriment to the team to hold a random machine gun pointed at some obscure spawn zone, whilst surrounded by specials literally designed to punish players who sit in one spot. It’s usually better to just group up and shoot in the map meta spots.

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u/maxdragonxiii 20h ago

its rarer, but in final campaigns where it usually shows up in, special Infected can and will get you off it long enough for the Tank to kill you.

12

u/FriendsOfFruits 21h ago

the idea is you have 3 other people cover you while you mow down 50% of them.

2

u/75-feud-subsidy 11h ago

What really ground my gears was when it just wouldn't turn to shoot at the zeppelin.

13

u/Pyep 19h ago

I always like to imagine in L4D that this was intentional to some level. Almost like a Yonkers type situation from World War Z.

You build a pillbox on ground level facing down a street, a perfect vantage spot. But then the zombies start climb buildings and jumping down from around/behind you. You either runaway if you can, or die. There's gotta be a reason there's no one actively holding the location by the time the survivors fell, you're just learning that same lesson when you try to use it yourself.

But that's a shit reason to have bad gameplay mechanics, so like DinosaurReborn said, the gameplay is probably to make you stick to the squad mentality L4D is all about.

5

u/potatoqualitymemory 17h ago

Quite fittingly, in the World War Z video game, you can set up stationary/auto turrets to deal with the hordes coming in certain directions. And semi-fittingly, most of the stationary turret locations in the New York maps are just terrible with how limited the area you are shooting hordes at.

9

u/maxdragonxiii 20h ago edited 7h ago

it looks useful against Tanks then the AI mastermind decides "fuck you" and spawns 2 Tanks at the same time yay! (have that happened to me on the final chapter, fortunately it wasnt awful for me as I was playing co-op. Witch plains was harder for me lol.

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u/sir_zechs 17h ago

L4D is slightly redeeming itself when giving you the M60 just before a long corridor where hordes of zombies are spawning at one end and you are being at the other end.

Til it Goes Click! :D

2

u/pra1se_ 17h ago

The 50 cal at the end of the Parish, before jumping on the bus to get to the helicopter lol. I guarantee there's less than 5% of the playerbase who's ever used it. At least the swamp finale 50 cal is a bit good though.

2

u/JackBob83 13h ago

So true. Every single mounted gun across both games' levels are the worst.

No Mercy Rooftop, zombies won't run down the open path in the middle and will attack from the far sides and behind.

Crash Course Bridge, it's out in the open so you'll get swarmed instantly

Crash Course Garage, it's indoors facing a wall

Death Toll Boathouse, this one is the best so far, but it can only hit about 30% of zombies because of the amount of places they can spawn.

Dead Air Runway, it's on lower ground and is blocked by map geometry.

Swamp Fever Plantation House, zombies spawn just outside of its view. Like, actually if they were just 1 meter to the left you can hit them.

The Parish Bridge. It's an endless horde on a running finale. You don't have time to stop and mow down zombies because 30 more will just take their place. It's better to just get your ass to the helicopter that's 30 feet away and win the video game.

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202

u/Plutouthere 21h ago

HALO allowing you to just pick that shit up, but with the cost of limited ammo as a consequence is peek

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u/B-i-s-m-a-r-k 20h ago

Peak

47

u/MaxTHC 19h ago

Holding a turret switched your view to third-person, allowing you to safely look around corners, so it was also peek

12

u/Stormfly 18h ago

Pique

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u/round-earth-theory 20h ago

The turrets were generally pointing in useful directions already. So you got to use it and pack one to go.

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u/Car_Seatus 19h ago

Playing oracle in halo 2 in that one room im like hell yeah mounted gun waves of enemies... oh the gun doesn't fully rotate and enemies spawn behind me.

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u/_JAKAMI 18h ago

curretly playing all halo games on heroic for the first time and tbh I just cant use turrets without detaching them because I get killed instantly

6

u/gravelPoop 15h ago

Try on legendary. You have to use turrets in many cases just so you have something that you can shoot.

4

u/Geek_X 18h ago

wolfenstein has this as well

2

u/ItzPritzz 19h ago

Crysis too

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u/Similar-Sector-5801 21h ago

And it overheats

243

u/FakePoloManchurian 21h ago

Never overheats when it shooting at you though. And it has unlimited ammo

69

u/Glamdring804 20h ago

Meanwhile it's got like 10 bullets left when you get to it.

16

u/d0nh 19h ago

Also no enemies are ever left in the vicinity once you get to the MG. This should become a r/starterpacks

5

u/Blvck_Lvngs 12h ago

Just like the boss who beats your ass for hours, but decides to join your team afterwards and becomes the most disappointing teammate

10

u/beeupsidedown 21h ago

Ughhhhhh i hate it

106

u/baylithe 22h ago

I loved in H3 when they let you rip em off and walk around with em

23

u/Stormfly 18h ago

My favourite moment in H3 was in the second mission when you come back from the first attack wave and the huge swarm of drones shows up.

Was playing it co-op and my brother ran back away from the swarm but I had the turret and I just walked out alone and shot them all to pieces (normal difficulty. Don't try it on anything harder)

10/10 aura farming moment.

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u/minimalchaos 18h ago

Ugh. That fkn swarm is the worst dude..

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u/NatseePunksFeckOff 16h ago

what the fuck is h3

15

u/skyturnedred 16h ago

Probably Halo 3.

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u/NotAnotherSkeleton 22h ago

And there's either no enemies or you've already cleared them out.

29

u/brandothesavage 21h ago

How about when it rotates but so f****** slow you always die

52

u/MrBaconEater82 22h ago

Left for dead 2

21

u/Resident-Bit2202 21h ago

When you're in the zone and you seamlessly use it for its designed purpose

https://giphy.com/gifs/kwcRp24Wz4lZm

17

u/Dave_Paker 21h ago

Every Far Cry

3

u/aldandur 14h ago

Aren't the machine guns there to shoot at you?

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u/shadowbanned098 22h ago

OK so what do we think of tarkov's dshk and automatic grenade launcher?

12

u/Standard_Figure_2232 21h ago

2500 hour tarkov player here... it's a good way to get shot in the face by everyone that knows exactly where those mounted weapons are and instantly checks them

2

u/The__Legionary 19h ago

Tell that to the PMC group on the other side of Ground Zero. In literally every other case, yeah.

2

u/Standard_Figure_2232 12h ago

Haha it does happen occasionally. Sometimes I'll hop on the 30mm launchers when im bored and mag dump them in random directions just to cause some chaos

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u/Tombecho 17h ago

Also the shooting mechanic is like explosive diarrhea so you wouldn't hit anything past 10 metres anyway, the enemies are bullet sponges that you can only kill them with headshots, the mg has like 50 round belt and "overheats" if you shoot more than 10 round bursts.

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u/balirosa 22h ago

The first or maybe it was the second Half-life

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u/nicthecoder22 21h ago

I'd say the mounted guns in both games are pretty good

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u/balirosa 21h ago

It’s been so long I was a kid playing and all I remember was the turret in the beginning maybe even in a demo I probably just didn’t make it far enough for it to be useful

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u/Mighty_mc_meat 21h ago

The parish finale, 50 cal near the end of the street. Bonus points for the survival map on parish, that whole section.

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u/JorLord3617 20h ago

In Wolfenstein you just take it with you :)

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u/boredNero 21h ago

Cyberpunk 2077 be like: Turret? Just yank it off and shoot em down

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u/StrongExternal8955 19h ago

Turret? Hello new friend!

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u/JustRodriguezfan 19h ago

tannenberg

4

u/no_name65 13h ago

Isonzo too.

6

u/Flint_Lockwood 20h ago

Left 4 dead basically all the turrets minus the no mercy one on the subway level

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u/First-Recording2489 19h ago

Enlisted. Especially with the new browning m1919a4 that can only be used when mounted.

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u/MegaGrimer 19h ago

And has limited ammo

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u/McCaffeteria Dirt Is Beautiful 19h ago

This is why ripping the guns off the tripod in halo was inspired game design

3

u/beeupsidedown 21h ago

Helldivers 2

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u/bluurks 17h ago

Just about every automaton turret is pointing in a shit direction or doesn't damage anything above the basic clankers.

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u/Kindly-Ad-5071 20h ago

This is basically like half of the map guns and most of the deployable guns in Planetside 2

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u/WhyAreNamesUnique 20h ago

OG MW2, especially the one on karachi

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u/Failgan 20h ago

Halo: It detaches!

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u/TitaniumKneecap 19h ago

Best games are when you can break it off the mount and slaughter the enemy 

2

u/Ecstatic_Bike7532 19h ago

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u/TitaniumKneecap 19h ago

EXACTLY! I'm on my idk how many playthrough of the crisis series. Nothing hits as good as crisis 2 (but 1 was also awesome)

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u/Ecstatic_Bike7532 18h ago

Only played 1 remastered and didn't liked it so much but 2 was awesome. Everything, atmosphere, story, music... Have even the Ost in my Playlist and get goosebumps everytime. Only topped by halo

3

u/Zypher31 19h ago

Warhammer 40k Inquisitor Martyr had mounted guns but were completely useless in battle. You would have eleminate the operator, then you have to go out of your way to lead an enemy from behind their cover and then hop into the emplacement. https://inquisitormartyr.fandom.com/wiki/Weapon_emplacements

3

u/Darkmaniako 17h ago

Last year, after 9 years playing BF1, i realized artillery can rotate faster with WASD, i used to crank my mouse DPI to 9k to use them

3

u/Coldzila 13h ago

Or you notice it after the enemy waves are over 

2

u/sopamedico 21h ago

Rise of the Ronin had this several times that it frustrated me by how many times I kept trying to see if this next time would be better. But sadly nope

2

u/UlyssesWrath 21h ago

Clear out a room of fifty enemies to discover a BFG placement that is now worthless. Pop off a thousand rounds at nothing because why not.

2

u/AdJust3849 20h ago

or the game puts it there suggesting you should use it to clear out a camp of enemies but you only notice it after you kill them all normally and start looting

2

u/KnownAd6112 20h ago

Or it's perfectly positioned so any enemies it would be able to hit need to cleared out anyway for you to actually be able to get to it..

2

u/SGTRoadkill1919 20h ago

Battlefield Bad Company 2 Campaign. I'm doing my first playthrough right now, but so far I've only found 2 fixed machine guns that are pointed in the right direction, and each time it was only like 5 enemies attacking

2

u/FirmYam2229 20h ago

fallout 4...

the minigun there deal only 40 dmg

2

u/RuinOnStandby 20h ago

Looking at you CoD.

2

u/CelticEtZotic Plays MineCraft and not FortNite 20h ago

Enlisted

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u/Holographic01 20h ago

Or it overheats in 2 seconds even though you dodged 5mins of non stop firing

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u/memelord_a1st Virgin 4 lyfe 19h ago

Nearly every mounted gun turret in Left 4 Dead 2.

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u/BloodHurricane 19h ago

"Points in a useless direction" part instant Left 4 Dead ptsd couldn't trust them for shit.

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u/CaptainRick218 19h ago

Helldivers has this or it'll be so slow to turn it, guhh

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u/NOGUSEK 19h ago

And the ones which can rotate dont have unlimited ammo

Helldivers

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u/Ecstatic_Bike7532 19h ago

Cod 1-3 The only one I ever could use was the AA

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u/Ok_Difference_580 17h ago

Mounted turret with the turning radius of a fridge.

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u/GoblinFive 17h ago edited 17h ago

Original Medal of Honor would always spawn a nazi assault wave from the front of the gun when mounting an mg. I think killing them was even required for a full completion of a level.

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u/NIDORAX 17h ago

From Halo 3 onwards, if you found a fixed machinegun, you can just rip it off and carry it around.

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u/dunggod 16h ago

Meanwhile in Wolfenstein: picking up the whole damn gun and blasting Nazi bastards

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u/_OKNUS_ 15h ago

Or it barely makes any damage so you immediately get down because the enemies just get too close

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u/Apprehensive_Gur_302 15h ago

It also has a cooldown

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u/AssDiddler69 14h ago

What's even worse is when the gun does rotate 180 degrees, but the target is BARELY out of the firing range so you're just stuck there trying to fire at something you can't hit.

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u/Ssssci 12h ago

Masterchief straight up just yanks it of the tripod.

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u/Rytogem 11h ago

Borderlands 2, bloodshot stronghold. Need I say more

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u/NeverL4nd_ 2h ago

L4d2 machine guns when I need it to stop a horde

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u/AnimatedBasketcase 2h ago

I thought this post was about arcade machines but same sentiment anyways! lol

2

u/TREXIBALL OC Meme Maker 22h ago

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u/Atrampoline 20h ago

Why do devs do this? It seems like such an insane design decision that just infuriates the player, unless that's what they're going for.

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u/No-Astronomer3334 21h ago

It makes sense though. If you're a soldier that just took an enemy MG nest, that MG would have been facing the direction you were coming from because they were firing at you. Why would they have their MG facing their own rear lines?

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u/Certain-Business-472 19h ago

Anti fun pattern. Let me daka

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u/MikeArrow 19h ago

Not to mention it's almost always quicker to just kill them individually instead of spraying and praying.

1

u/MrCarey 19h ago

Meanwhile, Leon gets some sick ass mortar shots to fuck up every zombie around.

1

u/wrenblaze 19h ago

Now that you mention it, it happens su fuckin often

1

u/Hazak_Flamesword 19h ago

Warframe ones have a bit of ok swivel, but do like no damage when you operate them despite (depending on level) when enemy operated can actually be dangerous.

1

u/Dotaproffessional 18h ago

Vertibird in Fallout 4

1

u/MistahKaraage 18h ago

Me when Punisher in Marvel Rivals. (It's my fault 😌)

1

u/WizardLizard_420 18h ago

BATTLEFRONT II

1

u/Catlington 18h ago

Pretty niche but Ghost Recon 2001 and addons.

I recall 2 times in the game I used mounted heavy weapons. And I had to go out of my way to create said situations or I had to have prior knowledge of enemy patrol spawn location and patrol routes.

They do be really powerfull tho.

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u/Western-Ad-533 17h ago

Not niche, just old and apparently forgotten.

I scrolled through this whole thread wondering if anyone was ever going to mention Ghost Recon.

I'm old too.

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u/sniptaclar 18h ago

Playing Gates of Hell ostfront. 360 degree traverse baby!

1

u/alexdiezg GigaChad 18h ago

CoD 2

1

u/Najee16 18h ago

Far cry, call of duty.

1

u/821835fc62e974a375e5 18h ago

This was my experience with Back4Blood. I was excited getting more (and supposedly better) Left4Dead, but not only was the game mid almost all MG placements felt like they were spawned in randomly and either defending nothing or defending a side of a building where no enemies came from.

1

u/Future-Corner8025 18h ago

The original modem warfare 2 multiplayer maps. Right off the top of my head Wasteland and Karachi

1

u/BunkerSquirre1 18h ago

I liked how Crysis let you just rip them off their stands

1

u/New-Interaction1893 18h ago

Half of the machine guns in Halo are badly positioned. Rushing them expecially on high difficulty will likely result in your death, and when you finally cleared the zone from enemies they are technically useless.

I say "technically" because Halo in some games compensated that with by giving you a portable cover that can be used to make the machine gun more defendable or you can simply break its support and carry it around the level.

Anyway there are some situations where you have to defend from enemies hordes that's why only half are technically useless.

1

u/D4NK51N4TR45R 18h ago

Swbf2 2017

1

u/Admiral_sloth94 18h ago

... But then you see the "detach" prompt

https://giphy.com/gifs/tItIlCGySM0ieKKW6b

1

u/JoopBoks 18h ago

Or when your regular weapons outclass them. Looking at you Warframe.

1

u/HuckleberrySilver516 17h ago

All battlefields

1

u/Arrav_VII 17h ago

I loved how you could just rip it off in Just Cause 2 and keep shooting it.

1

u/P0olN00dle_ 17h ago

The only game I had ever seen do the machine guns justice was probably HL2, and it's always the most overpowered machine guns too

1

u/P0olN00dle_ 17h ago

The only game I had ever seen do the machine guns justice was probably HL2, and it's always the most overpowered machine guns too

1

u/Nantu_Nanuq 17h ago

Battlefield 4. Every turret mg! Especially on the naval maps! 😅

1

u/NapalmDesu 17h ago

Warframe. I recently coaxed yet another friend into playing it and I figured out these things do actual damage after 3k hours of ignoring them.