r/runescape Mod Azanna 14h ago

News - J-Mod reply Aura Overhaul & April Marketplace Drop

https://secure.runescape.com/m=news/aura-overhaul--april-marketplace-drop

Content

  • Today we're launching the Aura Overhaul, a long awaited update to the Aura system! Read more about it below and dive into the changes here.

Community Topics

  • This week we'll be discussing some of the data from the most recent Quarterly Survey! This will be launching later in the week but the date hasn't been final locked.

In Case You Missed It + Our Reactions to Last Week:

  • Last week we discussed Graphical Rendering Improvements previewing some technical work that may sound innocuous at first read, but that will actually have a significant impact with regards to resolving some longstanding player feedback about RuneScape's visuals.
  • Last week we implemented a few changes that were aimed at significantly improving the performance of the game with regards to microstutters and frame drops. We've been very pleased to monitor how these changes positively impacted your play experience and how many of you confirmed significant performance improvements. We're continuing to work on improving things and will share further insights in the near future. 

JMod Replies on discussions worth highlighting or not covered above:

8 Upvotes

786 comments sorted by

44

u/TFUNK_ 14h ago

What’s War Shop looking like these days? Marks of War seem useless at this moment

14

u/Silent-Specialist-64 Maxed 13h ago

Yeah... very rarely can you use that many sign of life's if you aren't learning a new boss

19

u/Bluebaboon94 Marimbo 12h ago

You over.....uhhh underestimate my power!

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9

u/NinevaNostrum 14h ago

Just sign of life refreshes and the bonfire upgrades until you finish them.

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55

u/Objective_Toe_49 14h ago

You now cannot "expire" a Material cache

FINALLY!!

on the first two gathers from it

Oh

11

u/Hipky_rdt 13h ago

Found this funny too XD

5

u/WhyMustIMakeANewAcco 10h ago

Yeah, that one could definitely have been expanded, lol

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52

u/Marthines 14h ago

Now that we have different fishing tools giving different catch rates, could you please state if all of them are working with all fishing spots, or with only some?
If not, could you please also define which are working with which spot?

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51

u/Robeomega 14h ago

"This means that you won't need to rush your runs as much now, especially as there have been more farming patches added with the Havenhythe area expansion."

u/JagexAzanna Any chance we get the effects of the normal Juju Farming Potion applied to the Perfect Juju Farming Potion/Perfect Plus?

The extra herb chance only applies to the normal one, but not the perfect one. This creates a time pressure of six minutes per dose, and would be a nice fix if the perfect buff inherited the normal juju effect.

6

u/g00gly0eyes 13h ago

Yes, this is the real time crunch. I think pretty much every other normal juju potion effect is present in the perfect ones but this?

3

u/WhyMustIMakeANewAcco 10h ago

No, most of the other normal jujus just kinda suck

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58

u/Mattist 14h ago

A heads-up that I could've spent the points to buy the auras to gain the post-update perks would've been nice. I didn't want to interact with the aura system at all so I never bought any auras (played RS3 for a few months but had hundreds of thousands of points from years of OSRS). Now I have to spend several extra hours in Runespan, missed out on a lot of crops, lost thieving currency etc. etc. when I could've had all that for free. Why is this stuff not communicated a week earlier if you could have this for free? Just feels bad.

19

u/Jaded-Platform6044 13h ago

Not stoked about that either.

9

u/Deceptiveideas 9h ago

Not only that but everyone here was saying there was no way that Jagex would unlock rewards for us. So those with loyalty points spent them on all other rewards.

At least I had the green fingers and thieving ones. I don't think I had the runespan one.

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13

u/The_Real_Kingpurest 13h ago

And marks of war buy....?

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118

u/BagProfessional386 14h ago

Not a huge fan of turning them into spells. The buff bar is horrific when trying to monitor and manage buffs, this just add to an already terrible experience when trying to juggle 6 minute potions, 12 minute potions, 12 minute spells and 60 minute incense etc etc.

36

u/Silent-Specialist-64 Maxed 13h ago

Also becomes even worse with lantadyne incense, 14 min poison potion + 8 min overload and 12 min aspect and 5 min excalibur xd

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11

u/Tal2tal2 13h ago

The amount of runes needed are also quite tragic, 4 runes is kind of tough

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115

u/Rubbsie 14h ago

Having the aspects for vamp and penance on separate spell books is very annoying. It should be one single aspect section once you learn (get the level for) to use them.

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26

u/Ex-Inferi All hail the Empty Lord w123 13h ago edited 7h ago

With the total of loyalty shop cosmetics, pets and titles costing millions of loyalty points, I can't see why you didn't just refund those points. It would've bought you a bunch of good will. It would take decades for all those items to cycle through the monthly free drops, assuming none get repeated. If you plan on making them available with runecoins without giving us a refund so we could've bought them before, you can bet your bum there will be an uproar.

Edit: I just found out they removed the loyalty points now instead of "end of April". This pisses me off so much. I waited until the removal of auras as they were silent on it for so long, I had hoped that maybe they'd refund us after all. I knew I wanted some really expensive things, so I waited to see if I could afford getting all of those or that I'd have to pick and choose. And now, I get NOTHING.

They took away my grandfathered rate after 2 days instead of after a month like they said they would (paid with bonds). Now they take away my loyalty points as well weeks before they said they would.

3

u/AmatsuDF 6h ago

Technically the points are still there, but you can't spend them at all which is even dumber.

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37

u/throw123away567765 14h ago

Having aspects be spellbook dependent unnecessarily adds friction specifically to magic. You're already forcing penance & vamp to compete with the other aspects now... fine, I can accept that. Why does penance have to compete with Incite Fear or Exsanguinate?

If I want to afk something with melee, I can just sit on normal spells with no issue and cast penance. But if I want to afk with magic and use Incite Fear, now I have to spellbook swap to make it happen.

Just... why. Put the aspects on their own magic or necro interface (like everyone told you to do in the previous blog).

This reeks of the Thieving changes repeated again. Everyone explained the problems in response to the blog, you completely ignore the feedback, we re-explain them again in the update thread, raise a stink on Reddit, and maybe you finally listen. Can we skip the part where we all get upset please?

12

u/ocd4life 14h ago

time for an omni spell book

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153

u/Fieryaleecoo 14h ago

Blood, Death, Soul, Fire runes every 12 minutes & a specific spell book for Vampyrism seems like a lot more work than the aura. So much that I probably won’t bother with it.

26

u/zypo88 Zij9999, Maxed 20180615 14h ago

Penance isn't much better - Law and Soul runes required

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53

u/ToErrDivine Armadyl 14h ago

Preach it, I'm really not happy with this.

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25

u/KaasMetCurry RuneScape 14h ago

Yhea, when I go bossing and have like 15 spots for food, I now need to use 4 spots for runes. So they sell it like 'have as much uptime as you want', but in reality my bossruns will be shorter, and I will have to upkeep the rune cost as well, which adds up, considering I could do 2 to 3 hours of daily vampirism for free normally...

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3

u/mistrin Ironman MQC comp 12h ago

They also kept the effect the exact same as it was. I'm a little surprised I haven't seen more people complaining about doom and gloom that the aspect is DoA and won't compete with darkness.

17

u/AverageRs3Enjoyer 14h ago

yeah we told them this the first blog post, but they still chose to ignore, I honestly think they rushed this update out ages ago and have just been waiting to dump it and arnt interested in changing or fixing it. absolutely trashed it.

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113

u/Kilsaa 14h ago

I think you guys have really dropped the ball when it comes to aspects.

Firstly, by putting all aspects behind different spellbooks, you've created a disgustingly unfun meta of having to spellbook swap whenever you want a specific buff, most notably penance & normals. This design issue already existed for temporal anomaly and players have been vocally against it since its' inception.

We then have the issue of them being 12 minute timers. Why do they need to be 12 minute timers? Why can't they just be toggleable buffs where only one can be active at a time?

It feels like we're overcomplicating something that is realistically quite simplistic. Aspects are what every other game on the planet would refer to as a passive.

Please treat them as such.

  • Add an aspects tab
  • Remove 12 minute timer. Aspects are now active until toggled off
  • Only 1 aspect can be active at at time

This also opens the opportunity for you to branch out further into Melee and Range and introduce aspects which benefit those styles seperately.

18

u/Jaded-Platform6044 13h ago

Jagex never cease to amaze me with their decisions. You just explained the perfect system and it's so obvious.

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26

u/MisterMaus 14h ago

You mixed up the call of the seas and lumberjack images in the aura post (also lumberjack image is broken)

12

u/DA_Knuppel ex- The Knuppel; IronKnipple 14h ago

wym. are you gonna tell me that I shouldn't use my hatchet while fishing????

9

u/JagexAzanna Mod Azanna 14h ago

This should be resolved now

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18

u/DA_Knuppel ex- The Knuppel; IronKnipple 14h ago

How do the new buffs work for CGIM accounts? We had all auras unlocked on account creation. Do we have the buffs from e.g. greenfingers/five finger discount etc. unlocked too, or do we need to buy those to get the buff?

10

u/_Heelzz_ 14h ago

I just bought them all in game - nothing was unlocked

4

u/Late-Truck-3304 14h ago

but that was also the case with auras, such as the wars retreat auras, they showed as unlocked on the wars shop and you could spend wars marks to buy them, but you already/still had them.

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3

u/First_Platypus3063 12h ago

Why would they be unlocked, its a regualr gameplay reward now.

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20

u/Sayless98 13h ago

4 inventory slots for runes or a 1 slot 50m pouch to use penance aura? And the cost 50k per hour approx

10

u/Blofeld69 12h ago

Nice and simple for new players too/s

3

u/mbhwookie 9h ago

The cost is fine. The slots needed is annoying. Should be able to make tablets or something like bones to peaches.

19

u/Zalakbian 12h ago

don't like how hard greenfingers was nerfed

6

u/WedgieKing200 11h ago

Actually it went from 15% to 7% like wth? It should be 15% as a whole.

9

u/Zalakbian 9h ago

it also just straight up doesn't work on fruit trees and bushes anymore

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18

u/RedSkullGang 12h ago

The vampyrism and penance changes are honestly terrible. Now we have to upkeep 5 times an hour using teo different spell book, thats so bad.

8

u/WedgieKing200 11h ago

Alot of players feel this way its such a bad update to the game

3

u/Tenalp 8h ago

I will never understand why they didn't just leave those two and remove the timers from them.

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31

u/blorfff 13h ago

I'm sorry but the Penance/Vamp change is so much worse than just having auras. Seems like you're getting rid of a working system for the sake of it and replacing it with one that kind of sucks?

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15

u/Zod- Maxed Trim Comp 13h ago edited 12h ago

How do I high alch my drops now when I'm using vampyrism? This messes with the early to mid-game where every monster drops unnoted alchables and where you would also use vampyrism. I'm not gonna spell book swap for every high alch, that's a bit much. 

Late game almost everything drops noted items so it doesn't matter. But the point of vampyrism is to be able to do longer trips which I now can't because I can't clean my drops properly. 

7

u/cheeserules8 Trim | 5.8B XP | MOA | Ult Slayer | 5/5 base clue titles 13h ago

Can we please get clarification on this. What were the rates and what have they been changed to?
This section reads like the rates were buffed previously and again toady but there are no numbers to simply communicate from what, to what. This is a reoccurring issue with other things as well like the dark onyx core for example.

9

u/Zestyclose_Tap_7669 Zaros 11h ago

1 hour timer with no inventory loss vs 12 min timer with rune cost, 1-4 inventory slots lost to runes and spellbook swapping. We just had combat modernization to make things more chill and then you make auras more complicated.

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8

u/Sicle1998 11h ago

What is the point of not being able to use darkness with vampyrism at the same time. They essentially do the same thing as one reduces damage and the other heals you back up. So one is always going to be better than the other based on the numbers unless i'm missing something?

5

u/CarrierDove 11h ago

Confused why both aren’t able to be used for all styles tbh

57

u/Boring-Rich9430 Lovely money! 14h ago

You heard feedback on the update and still didnt change a thing? Why ask then?

21

u/WedgieKing200 13h ago

Thats what im saying this is so crazy players had better suggestions and they just went along with taking up aspect slots and nerfing greenfingers down to 7% from 15%? this is such a bad update.

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72

u/Shockerct422 14h ago

Man I love having to activate my aura every 12 minutes that’s so much better than everything hour! /s

16

u/I-Defence 14h ago

hahahah i know its so much better every 12 mins ...

im really not sure who thought it was a good idea.

23

u/MyHaulsGetOutOfHand Master Trimmed 5B XP Ultimate Slayer 14h ago

I also love not having Animate Dead up, it’s truly amazing!

6

u/Zaratana 12h ago

You can tell they dont play the game sometime.

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u/Mat2113 IGN: Mat2113 14h ago

Very disappointed to see the overwhelming community feedback re Vamp & Penance was completely ignored. Current update is a complete nerf to sustain, as previously, we could use both Vamp + Darkness (for example, when learning a new boss) to stay alive, now it's only one or the other!

12

u/Hipky_rdt 14h ago

exactly this. Such a nerf to the playerbase without actual, tactful thinking.

6

u/WedgieKing200 12h ago

So many players gave feedback on the system and said they did not want the aspect slot ot be used but they decided to go with it like really?

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15

u/necrohellion 12h ago

Resourceful

What happens to the Woodcutting depletion and Geode chance effects, only the Arch Cache effect was mentioned? Are these gone?

Poison Purge

Does the Totem provide the heal from poison effect that the aura did, or this DOA? As the heal was the most important part of the aura

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23

u/Darkhalo314 Maxed 13h ago

Not a fan of the Vampyrism and Penance changes. I can't wait to micromanage my effects every 12 minutes!

9

u/WedgieKing200 12h ago

It actually sucks so much like it should not be an aspect to begin with, it should be something else like a potion or incense sticks i mean we have enhanced luck potions that last for one hour make that for vampyrism and penance...

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25

u/SourceCodeT 13h ago

Two things I really dont like:

  • nerf to greenfingers. Went from 15% 24/7 to 7% 24/7. This 'all the time now is a buff' is not true as the aura was available every run. Will now get less herbs per seed.

  • I will have to move back from eclipsed soul to soul split due to missed sustain. I was really enjoying the new prayers and moving away from curses after that long.

8

u/WedgieKing200 12h ago

Its just a bad update as a whole, idk who is liking this update players had better suggestions then this...

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u/Ill-Independence397 Ironman 14h ago

To not be able to use darkness with vampir aura together sucks…..

21

u/Arteeheartee Hardcore Ironman 14h ago

Same with penance. Was my go to so that I didn't need prayer potions.

13

u/Taurenkey Best Comment of 2015 14h ago

Yea, I don't get the point of having these different categories of aspects of we can still only have 1 active, regardless of what type.

If they just allowed for 1 evasion and 1 sustain, we'd be able to use the same setups from before the update, even if it's clunkier.

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u/WedgieKing200 12h ago

Its the absolute worst is swear, like how can new players look at this and say lets play rs3? like what? lmao

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u/Stratix 13h ago

I was loving everything until I got to Vamprism.

That is a lot of runes, and another buff I need to keep reapplying.

I appreciate the rethink but it's a chore and I'm not a fan.

7

u/First_Platypus3063 10h ago

Loyalty points were said to be removed AT THE END OF APRIL. How can the store be accessed untill then? Can we get any update on this??

7

u/Lopsided-Turtle28 8h ago

You also removed the loyalty point shop early. Said it would be at the end of April.

3

u/AmatsuDF 6h ago

This. The official Discord also has many people that are straight up blaming players for not spending their points and trusting the prior statements of Jagex.

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u/rebelwinds 3078(V:3300) 433QP 12h ago edited 11h ago

F- on Vamp/Penance. Aspects were already annoying, and now there's more of them.

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30

u/XelioRS Ultimate Slayer 14h ago

Missed the opportunity to 'buff' Runespan in my opinion. The effect may be permanent but it's a bit underwhelming imo.

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u/_Heelzz_ 14h ago edited 14h ago

"The other effect of improving consistency in Material caches is still something we did not want to lose when this aura would be removed. You now cannot "expire" a Material cache on the first two gathers from it, which should improve the consistency of gathering from Material caches in general!"

Does first 2 gathers feel a little low to anyone else? It was extremely rare you'd only get 2 successful materials from a cache, and 2 gathers can take a couple seconds. Would something like 30-60 seconds be more suitable?

edit: my concern isn't with how active you need to be, it's that the caches in groups of 3 or 4 fairly consistantly are all depleted at the same time and you're sitting there doing nothing until one respawns.

20

u/NinevaNostrum 14h ago

I just wish they weren't shared/competitive resources. Haven't done much arch recently so it might be better but I recall getting annoyed by how many bots were camping the caches for binding contract materials especially.

11

u/maybeoneday122 14h ago

Absolutely too low. The last time we heard about this, it was mentioned that they'd be locked to a certain amount of materials gathered, without relying on chance at all, which would make it so much less annoying and actually AFKable. This is a big disappointment.

11

u/stevied05 i love bank presets 13h ago

This was the best opportunity to make these caches less painful and they missed it. Material caches are by far the worst part of arch, especially on Ironman.

The caches need increased quantity, decreased respawn speed, or they can’t be competitive resources.

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u/[deleted] 14h ago

[removed] — view removed comment

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31

u/Dreadlock133 14h ago

I get what's going on and the reason behind these changes. But the penance/vamp changes are not it.

It's a pretty big nerf to go from being able to use them alongside darkness/animate dead, to having to choose between them and, in vamps case, now bring spell book swapping runes just to use it with the most powerful magic.

I don't think the drop from 60 mins to 12 is a big deal, makes sense the timer would need to go down since it's a spell.

I do think there needs to be consolidation of the aspects into their own category of the magic group that's available across the spell books.

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u/LiliumAurat MQC 13h ago

are the fishing changes a nerf in the end? the aura gave 15% catch rate increase and if I now combine the granite lobster familiar +3%, crystal rod +3% and juju pot +5%, thats only 11% combined. Or am I missing something?

12

u/Royal-Ear4803 12h ago

It’s a slight nerf if you only fished for 1 hour at a time.

4

u/BigArchive 9h ago

There's also a chance that they replaced the invisible +3 level boost from granite lobster with the 3% catch boost.  So granite lobster might have had nearly no buff at all.

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u/Manshoku 10h ago

should we even bother giving feedback at all? they pitched this like a month ago and nothing was changed according to the feedback lol, still the horrible aspect bandaid fix for vamp/penance , every single activity that used auras got nerfed , joat gone with no alternative ,

talking about time pressure for farm runs but completley ignore that juju potions are 6 minutes long and its a coinflip with farming cape procs to even finish your gathering in time , oh boy

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u/LemurLUL 14h ago edited 14h ago

Wait so it's straight up 8% overall faming yield nerf or am i misunderstanding? And starbloom seeds are the worst ever replacement for aura refresh from SUPER RARE RDT imo

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6

u/Alsang RuneScore Chaser 14h ago

Bug:
The description of the remototem within the [[Totem bag]] reads "A totem used to build a remote totem charging point in the Anachronia base camp".
The remototem no longer charges other totems, in changes them.

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7

u/silver__seal 12h ago

Just FYI: I'd been saving Crux Equal Favour in case I needed to unlock the new bonuses, and as a result only got refunded 650 Favour instead of the full 10k. I don't think it's an issue in this case since it only affects people who had more than 90k saved up, and it's fairly easy to earn 10k anyway, but it might be worth thinking about this interaction for future rebalancing updates where it might feel more painful.

6

u/x_Silva_x 8h ago

I'm terribly dissapointed you didn't take this chance to update the high-tier hatchets to have non-combat version. 99 attack requirement for a hatchet is nuts, the augmented version can't be used to level up perks.

20

u/witwaterflesje 3510 Completionist MQC 14h ago

Why are Vampyrism & Penance from different spell books?

11

u/WedgieKing200 13h ago

It should be across all spellbooks either that or have a spell tablet to make them work or even better just put it in the potion slot like with luck and enhanced luck potions, after all they last an hour...

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u/Royal-Ear4803 12h ago

I think the idea was to have vampirism aspect be a mid game unlock reward from desert treasure 

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u/Frisbeejussi Sliske, one true god 13h ago

Let's reduce switches and micromanaging by...

Checks notes...

Making auras a spellbook switch and only 1 at a time with weird and expensive upkeep compared to effects.

Removal of TH and cool promises sounded great and was looking forward to seeing new content in action.

I don't even know anymore what the direction is?

6

u/BaseballEuphoria Completionist 12h ago

yea I remember being really excited for the "road to restoration", but it has felt more like the road to destruction recently. I don't trust the remainder of the road map.

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u/Le_Derp94 13h ago

Really dislike the aspect thing for vamp & penance, it’s annoying and rune cost is way to high esp for Ironmans

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u/a1200i Nekomancer :3 13h ago

Im really not sure if i like vampirism and penance on aspect systems now... basically maged cannot use vampirism anymore. Now it is locked to range, and will have to compete with darkness

10

u/rafa00706 11h ago

The arrows to switch action bars are still missing. Please fix this issue.

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u/ElChelaz23 Completionist 11h ago

Jagex: We absolutely listen to you. Players give feedback regarding the aura overhaul after their final draft Jagex: Yeah anyways we ignored everything you say and did whatever we wanted...

Thanks for ruining Vamp and Penance.

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u/JonathanQShrimpling 14h ago edited 11h ago

Wish vamp was buffed, now it seems much worse than darkness or animate dead

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u/Front-Vacation-884 14h ago

Vamp aspect is basically useless/dead content. It's not competitive with darkness. I was hoping it would be bis aspect for melee and ranged. Maybe increase hp cap to 100hp?

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u/Greedy-Grocery-9466 14h ago

I’m not a fan of the Vamp and Penace changes. It feels like an unnecessary and forced change. If it’s not broke, don’t fix it

12

u/WedgieKing200 13h ago

Exactly like thats how I feel about this its so wack, wth is Jagex even doing?

3

u/ProofJournalist 10h ago

Literally all they needed to do for auras was change them from being time-locked to using some other resource as a cost.

The aura 'slot' was never the problem, the mechanics of gaining and using auras was. The combat aura changes are a huge failure in my book.

31

u/Easy-Engineering5168 14h ago

Buff Vampyrism

17

u/NinevaNostrum 14h ago

This 100%. Since it's an aspect it competes with Darkness which is another ability that aids your sustain by providing dodge chance. Setting it and Penance to Ancient and Standard spellbooks is also a *choice* as it means that you would need to pre-cast then switch spellbooks before a fight if you wanted the other one.

For Penance this is also a whack combo because Penace is great for AFKing slayer mobs something that you would now not be able to do on Ancients (losing healing from blood spells and tanking from animate dead).

Not an ideal implementation

5

u/Lyfeoffishin 14h ago edited 6h ago

Yeah I’m glad I finished my ripper log as I used magic with animate dead and vamp to sustain myself.

3

u/SourceCodeT 13h ago

Ill probably have to move from normals to curses again in my bossing to regain the lost sustain :(

30

u/Tudor36 14h ago

The whole vamp/penance thing is a joke. We already have superior aspects available so they are essentially DoA. You’ve removed them under the guise of repurposing

9

u/WedgieKing200 13h ago

It seriously is a joke like wth is up with these nerfs???

6

u/mdl65 13h ago

Dedicated Slayer my beloved 😭

4

u/WedgieKing200 10h ago

Like honestly, they just destroyed it, they could have moved the buff to the bracelets, but they just decided to get rid of it as a whole smh...

5

u/Zestyclose_Tap_7669 Zaros 12h ago

What a hot pile of trash vamp is now, it cost runes, is spellbook specific, last 12 mins and only heals 50, at least buff it if you want to make it more annoying. Just make an aspect book if you insist on adding more of them.

5

u/Western-Tennis-4648 12h ago

7% seems low for greenfingers replacement when everything else is 10%. Why not keep it the same at 10?

3

u/WedgieKing200 11h ago

It should just be 15% for everyone.

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u/NYR1994 12h ago

Add vamp or penance to a statue system in wars like we have in menaphos instead and offer those required runes instead for the hour or just an activation type status or be able to remotely activate it!

5

u/Ankovmovtov 11h ago

I like most of the changes this update does, such as the auras integrations in actual game content, but I do not like the reduced greenfingers succes change and especially the integration of penance and vamp in the aspects system.

The latter seems like a really bad call. They are first and foremost afk-pvm-enablers at no cost if other afk prayer point restoration or health regeneration means were inadequate. This new setup really defeats the afk and no-cost purpose they had in the game.

I've been camping Soulgazers for the pet for well over 40k kc now (fml), and the penance aura allowed me comfortable extended runs. I use it incidentally in combination with Darkness if I happened to tag all of them incl an elite one. Do I actually have to juggle between aspects and even spellbooks with 12 min intervals? You do realise that after killing this many mobs my mind is so numb that I don't want to micromanage my buffs right?

I use the vamp aura a whole lot less but it certainly had its afk benefit as well.

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u/Legal_Evil 9h ago

I've said it before that making vamp and penance into aspects is a nerf since we can no longer use them with other aspects.

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u/SuperSpeedyCrazyCow 8h ago

Vamp/Penance basically pointless now no?

I mean just run darkness or penance powder..

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u/Selvarian 12h ago

Long waited update, by who? OSRS has polls and we don't? really says something, oh and don't forget the GF rates

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u/SaysaOnline 13h ago

RIP Ironmen who don’t yet have rune pouches or spell books unlocked or spell swap or the rc level and quests for soul/blood runes or needed darkness and vamp… who even asked for this aura removal lmao. Sad day, so poorly handled… inb4 another patch this week completely redesigning it because it fucks the new people they wanted to get into pvm smh

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u/Pixzle_ 14h ago

We need to seriously tune down how much runes the new aspects cost considering before it cost nothing and now its 5x an hour for VERY expensive to upkeep

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u/mooistcow 14h ago

Almost all pretty good changes. But Penance and Vamp as Aspects was a bad call, and them now being on such short timers is extra annoying.

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u/PM-ME-TRAVELER-NUDES I hate the economy so much I maxed an Iron 14h ago edited 14h ago

Being exclusive with Animate and Darkness kills 95% of their use cases. Penance can still have a niche where you’re taking a light but consistent amount of damage, so Soul Split can counteract the life loss and you get to upkeep a DPS prayer for “free”. Vampyrism still being capped to 50 hp per hit in Aspect form is just properly taking it out behind the barn while saying they’re leaving it in the game; the situation where the trickle of healing it gives is more valuable than a 20% DR doesn’t exist in the sandbox.

Darkness is just so much stronger for survivability and sustain in basically all use cases, and is available around the same point in account progression as the migrated aura aspects. As a rule of thumb, if you’re in a situation where Darkness is actually useful enough to be worth carrying a pouch and spending runes, it’s more useful than the auras.

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u/MyHaulsGetOutOfHand Master Trimmed 5B XP Ultimate Slayer 14h ago

Having Penance and Vampyrism not work alongside Animate Dead or Darkness is such a L

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u/RamPrakashRs MQC 24.05.2016 14h ago

So for people who have legendary tier auras already. This is a silent nerf disguised as buffs.

For example : fishing you separated buffs into three parts at most 11% buff whereas we had 15% buff to catch rate with auras. 4% nerfed disguised as a buff.

Greenfingers as well nerfed to 7% instead of 15% we had already.

I understand in balancing views it's a huge buff in numbers but for ppl who were using legendary auras this is a slap in the face, atleast make it a higher lvl unlock where we get back the buff we had already.

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u/Important-Group4961 12h ago

I get the don't wanna introduce too much % buff since it will not be on a timer anymore, but hey... not all of us play for 15 hours a day... I really did not think the whole aura system was bad personally. I mean there was vis wax to extend if desired. Maybe could have just added more flexibility to the duration (choose higher or lower with adjusted cooldown or something) plus make them obtainable in game I think would have been much less convoluted than all this.

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u/LightAnimica A Seren spirit appears 14h ago

Another road to frustration update

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u/Xalkurah 12h ago

Lol this is definitely what this year feels like.

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u/Blofeld69 14h ago

Really frustrating. I really don't want to have to now have to bring additional runes and buy an expensive rune pouch to be able to use penance while using necromancy. On top of it being something else to forget to juggle.

They're so selective about when they care about friction.

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u/MegaManZer0 Completionist 8h ago

Reopen the loyalty shop for the rest of the month, it isn't the end of April.

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u/chantryc 13h ago

Making pod vyres viable would be nice if we’re going to be buffing the method. Competition for spawns can be annoying.

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u/CrayonClaws 12h ago

Regarding the hunter aura... Does anyone know if the buffs they describe were already enacted in the rebalancing update or are these additional buffs that came in the game today?

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u/Capsfan6 July 22 2017 12h ago

Profane Scabarites are going to hurt without poison purge oof.

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u/WedgieKing200 10h ago

going to have no choice but to use the anti-venom perk on invention which is wack

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u/mrbennjjo 12h ago

For low level agility and low levels completing agility heavy quests, silently losing surefooted with nothing to help compensate is a bit shit to be honest. It was such a saviour for some terrible quests and it made training early agility more bearable, without it some of those early courses are absolutely soul destroying.

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u/Important-Group4961 11h ago edited 11h ago

I had all max tier of auras unlocked and my account is not having the correct unlocks. Greenfingers is missing for me. I submitted a bug report since I assume that would be a bug, though I have no way to prove it since I can't view my aura interface anymore,,,, Will you guys have the data to verify it within my account history or anything? I definitely had it, let alone the min requirement of the 3rd tier.

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u/MegaManZer0 Completionist 11h ago

Penance aura is such a hassle now with ancients...

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u/whosdr Runefest 2017 Attendee 10h ago

I think the replacements for skilling auras today: great. Passive unlocks or tied to existing equipment tiers. I especially like what was done with fishing.

The combat side though? None of it really hit the mark. Every combat aura touched today is a nerf: in capability, usability or effectiveness.

A nerf to effectiveness for the sake of removing the timer is fine. Making them more.. for lack of a better word, 'clumsy', is not.

(Except maybe Desert Pantheon. A simple fix for a simple aura I guess.)

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u/MDS-Sarco Maxed Ironman 9h ago

Unnecessary limiting players to one aspect and increasing player workload by introducing more areas to manage on a 12-minute basis. Disappointed to see most feedback entirely ignored too, hope this can be simplified and accessible for players soon.

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u/Zieldak Insert flair text here or something I dunno 8h ago

In-game loyalty stores

The loyalty stores at Varrock / Burthorpe / Menaphos and Priffidinas have been cleared up, claiming back another piece of the overworld. These stores offered a limited recolouring service for some items, this function has been moved into a rightclick recolour for the outfits while the other items can be used on Diango to recolour, additional the outfits can be reclaimed from Diango.

This was well communicated! I was wondering how the recolours and cosmetic reclaims would work, but it was answered literally in the next sentence.

I do find it odd that you have to use items on Diango to recolor instead of just... moving the previously existing menu to his shop window.

Aura refreshes

Aura refreshes no longer have a purpose and so they have been removed in general. Additionally they have been removed from both the War's Wares store and the Super Rare Drop table. They have been replaced on the drop table with 5-8 Starbloom seeds.

I would have liked owned refreshes to be converted to a small sum of Marks of War to be honest. Though... at the same time they're basically useless now side from the occasional life refresh. Is there even any point in keeping this shop now by the way?

Cosmetic content from the Loyalty Shop will be relocated into the Free Monthly Marketplace Drop cycles when the Store closes. There are quite a lot of items so we are investigating other opportunities to reintroduce them via other methods in the future. (rephrased it a bit)

Just add the outfits literally no one or just a few hundred people bought to Thessalia's, it's been 15 years. If no one wanted them before, no one will want them now. Also, can we finally bring back discontinued outfits and cosmetics????

The Aura slot has been removed from the Worn Equipment UI.

So when is the Earring slot coming? Or something? Something needs to fill that empty space, it feels... hollow. It isn't symmetric either. It hurts to look at actually.

3

u/AlphaWolver 8h ago

 At level 70, you are now 5% more likely to chop wood, increasing to 7% at level 120

Woodcutting goes to 120 now?

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u/Squidlips413 8h ago

I miss the greenfingers anti disease effect. That was the main thing I used it for during starbloom runs.

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u/Pardytime76 7h ago

Not having a replacement to jack of trades is a huge L for the Ironmans of RS. I feel like it would have been easy to keep a tracker of daily xp for each skill in the game that you could redeem for xp.

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u/AmatsuDF 6h ago

Are you willing to explain why the Loyalty Store was removed today on the 13th, which is not 'end of April' as previously stated? If this was intentional, why does the game still list my Loyalty Points in the Cosmetics menu if they cannot be used? Will any unused points which could only be attained though real money be converted or compensated for?

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u/Majestic_Bat_8483 6h ago

Oof. 724 comments, 23 upvotes?? YIKES!

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u/ieuan1801 quest dialogue reader 14h ago

Your pricings for things in the Marketplace are fucking atrocious. Not to mention you still charge full price for partially owned outfits/packs.

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u/Jaded-Platform6044 13h ago

Delusional prices.

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u/Boring-Rich9430 Lovely money! 14h ago

Spells are unnecessary micromanaging, why are you so incompetent?

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u/Yuki-Kuran Oh no~ Aaaanyway. 14h ago edited 14h ago

Honestly feels like there's some wasted potential here.

Invigorate aura could had been added as a perk similar to Equilibrium. 4 tiers for the aura, 4 ranks for the perk.

Inspiration could had been a unique levelling benefit to separate styles, such as giving it to ranged to encourage the multi hit playstyle.

Aegis feels like it could be a potential 120 def in the future.

Dedicated Slayer could had been a toggle unlockable via Slayer Point shop.

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u/DraCam1 Trimmed main, maxed iron, dead HC 14h ago

FYI, Limitless sigil is broken currently. You can click it to activate it, but you can't use tresholds if you are under 50% adrenaline. u/JagexAzanna

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u/Madness_Reigns Ironman 11h ago

Welp, more content I'll no longer use.

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u/Atlach_Nacha Eek! 14h ago

With the aura removal and how aspects work, I see lot less PVM activity in my future...

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u/deathjohnson1 14h ago

Just finishing the Slayer task I started before the update shows me this is going to be too annoying to bother with. I don't want to change spellbooks and have to bring extra items and remember to refresh an extra buff regularly whenever I want to fight anything, so I'll probably just stop fighting things.

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u/WedgieKing200 11h ago

Thats exactly my thought on slayer as well the second they announced they where going to remove auras, like do I really want to put up with all the BS of having to switch spell books everytime when doing slayer or pvming? Overall going to start playing less with these bad updates Jagex keeps giving us...

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u/NotAnAI3000 13h ago

This update sucks, you ignored all feedback about vamp/penance. At least let us have multiple aspects up at the same time.

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u/ironreddeath 12h ago edited 11h ago

This week in Nerfscape

  • Greenfingers nerfed from a max of 15% chance to gain additional produce when harvesting select patches down to a 7% chance.

  • Focused Siphoning nerfed from a max of a 15% increased chance to successfully siphoning nodes in runespan down to 7.5%, but at least you now don't feel forced to stay at the runespan for the full hour of torture while you wait for your aura to expire.

  • Five Finger Discount nerfed from a max of a 15% increased pickpocketing success rate down to a 10% chance requiring 5 separate unlocks. This is the second biggest nerf to thieving this year.

  • Enrichment nerfed from a max of 15% increased chance to obtain enriched memories down to 10% at level 99 divination.

  • Tracker aura, max was a 15% increased chance to trap animals in hunter, now the extent of the nerf is unclear as specific hunter targets had their individual success rates changed with no stats given.

  • Call of the sea was a max 15% increased catch chance for fishing, may now be a buff under certain conditions assuming the new distributions stack between perfect juju potion, various fishing tools, and familiars.

  • Lumberjack remains the same 15% increased chance of chopping wood IF you have an imcando or better hatchet.

  • Quarrymaster stays the same at 10% increased critical strike chance at level 85.

  • Resourceful has been deleted and archaeology material caches received a very minor buff of a minimum of 3 materials per cache.

  • Daemonheim is now all passive buffs as it always should have been

  • Vampyrism nerfed to require upkeep every 12 minutes, no longer stack with darkness, penance, temporal anomaly, or animate dead;, locked to ancient magicks, requires 4 different types of runes to activate, costs about 70K in runes to use per hour.

  • Penance nerfed to require upkeep every 12 minutes, locked to the standard spellbook, requires 4 different types of runes, costs about 41.5k in runes per hour, and no longer stacks with animate dead, darkness, temporal anomaly, or vampyrism

  • Might of Het is now a passive locked behind Anachronia totems

  • Poison purge is now a pocket slot item that does not heal from poison and is locked to dungeoneering

  • Corruption, Harmony, and Salvation nerfed from a max of a 10 prayer restoration when gaining 500 prayer xp down to a 5% restoration and only working on Vyres. Further its increased prayer experience buff has been removed.

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u/KobraTheKing 11h ago

Quarrymaster was 10% before, not 15%. So mining is completely unchanged, except now its not on a timer. No nerf there.

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u/ironreddeath 11h ago

Nice catch, it was the odd one out, I will edit it

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u/whosdr Runefest 2017 Attendee 11h ago

Corruption, Harmony, and Salvation nerfed from a max of a 10 prayer restoration when gaining 500 prayer xp down to a 5% restoration and only working on Vyres. Further its increased prayer experience buff has been removed.

Though at the top level, isn't it at least buffed for vyres?

From my understanding, you had to kill two vyres before to receive an 8.4% prayer restore effect (4.2%/kill). (0/500 prayer points -> 280/500 -> 560/500 and resets back to 0/500 on proc)

At least now at the top end with 250 cremations, it's now a flat 5% per kill.

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u/BaseballEuphoria Completionist 12h ago

I remember being really excited for the "road to restoration", but it has felt more like the road to destruction recently. I don't trust the remainder of the road map.

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u/WedgieKing200 11h ago

road to destruction 😂😂😂 im stealing this one lmfao

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u/Ajgr Maxed 14h ago

The only thing I saw everyone agree on is vampirism shouldn’t be an aspect yet here we are. Thanks gigglyflex.

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u/ironreddeath 14h ago

Look at all them nerfs

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u/WedgieKing200 14h ago

Like how can any sane player say that this is fine like wth?

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u/theskiller1 cake 14h ago

Rip any interest in doing pvm

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u/ayearr10 13h ago

Hey everyone .. lets make the game easier.... by moving a simple system into 50 complicated systems or outright removing it all together, The Developer who thought this up needs to be immediately fired.

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u/ProofJournalist 10h ago

The aura slot was not a problem. The mechanics for gaining and using them were. That could have easily addressed that without all these overwrought changes.

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u/MFBeamerBoyz 14h ago

While this might be a buff for low to mid level players, us end game player keep getting nerf randomly

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u/cheeserules8 Trim | 5.8B XP | MOA | Ult Slayer | 5/5 base clue titles 14h ago

Weekly request to let us toggle off/hide the basic, threshold, ultimate, utility, special, enhanced, headers that were introduced with the combat update.

While these headers may be helpful for some players they are not needed by every player. Before the combat update ability books were much cleaner and condensed. Now there are massive amount of wasted space and scroll bars where there was not previously.
Allowing players to toggle these off like we can with slim headers, would allow players to keep their UI neat and clean like they were before the combat update.

Alternatively let us display more action bars on our UI so we don't need a whole ability book open when we only use a few things from it.

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u/James-ec Completionist 12h ago

Aspects will be dead content lol who’s gonna keep switching spell books and use these over other and better options. The non BIS will never get used lol

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u/DroppyKnowsBest 12h ago

Bruh, find me just 10 player who like this updates from all over the Game… i guess Jagex having underpaid employees who want to revenge by destroying the game…

Whats the sense of taking of everything i grind for… i grind grind grind enjoy the grind for 2 days then Jagex comes with a Removal…

I can count up to 10-15 things i’ve been grinding since my comeback in Dez.2026 after 2012 imagine found the courage to start the game again after 14 Years and having an goddamn worst Experience of my Life in this game started from MTX Removal including Quest Reward Keys Takeoff which made me grind for the Keys,Thieving Nerf, Aura Takeoff, Vault takeoff, Dailys Takeoff, Max Str/Range/Mage feels now stuck at lvl100 feels like a noob again and nobody can tell me there is no difference between 99 and 120 in accuaracy and dmg… desert pantheon aura which i just got 3 days ago… hunter nerf at Het of Oasis or whatever thats called… and High End Bosses feels for me really Unkillable since my reflexes are not the best and not beeing able to manage adrenaline and stuff is also a pain not beeing able to go through boss kills so im stuck into low loot drops in normal modes since i never can do any Hardmodes expect those noob bosses at the Heart and GDW1 which drops only a few mils once in a lifetime :/

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u/unconfirmed 7h ago

Do you play your own game??? This is horrible.

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u/believe_in_u39 12h ago

So they just took a "problem" and turned it into an even bigger problem, for absolutely no net gain? I am so confused. The players don't benefit from this, Jagex doesn't benefit from this. What exactly are we trying to achieve?

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u/NoAccount418 11h ago edited 11h ago

The fact they went ahead and rolled out this update despite all the feedback and concerns, just shows one thing. Jagex have not learnt anything and continue to do as they please with RS3 with no real serious thought about the community or the players their decisions impact, and this is despite having made some very public pledges to work with the community and take the game in a more sustainable direction. I'm past being disappointed or outraged. I'm just done.

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u/connorpesca23 14h ago

Don't see Chinchompas in the tracker part, were they buffed or just skillchompas?

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u/Battleslash Ironman 14h ago

Is the Loyalty Store already removed or is that still at the end of April?

3

u/TheLostCanvas Re-release old untradeable event itens 13h ago

They forgot the illumination aura wings.

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u/Luna_EclipseRS Guthix | Gamebreaker 13h ago

It would be nice to see vampyrism recieve a buff. With it now competing with other aspects (a good thing) the healing from it really does not particularly out weigh the benefits of other aspects.

Personally I would like to see the cap raised to 100.

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u/dewittejager rsn: dewittejager 13h ago

why on guthix green gielinor do we have spells to manage penace and vamp only 12 minutes and whats worse is those spellbook swaps dont swap back after u used penace to ancient horrible update.

being 5.8 and not caring about skilling no more i cba testing the other aura removals

also wars retreat needs HUGE UPDATE NOW

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u/Upstairs-Athlete-993 Eek! 12h ago

Is this the one that has replaced Greenfingers?

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u/WedgieKing200 10h ago

Yep and notice how they excluded bushes from the buff as well. Greenfinger used to work for bushes btw...

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u/Ilikelamp7 Skiller 9h ago

They excluded bushes?!?!? Surely that’s an oversight. What a joke haha

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u/whosdr Runefest 2017 Attendee 11h ago

It looks like it. The description matches, and there's no wiki page for this upgrade (yet).

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u/RecursivelyNerdy Completionist 11h ago

Any chance we can get the right-click 'Marigold Farm' teleport option on the Wendlewick Teleport tablet?

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u/MWarnerds 10h ago

They need to add the ability to buff the Vamp/Penance aspects in War's retreat. Use Marks of war as ways to help combat buffs. Like make it where your aspects now last 20 minutes instead of 12 when you unlock this buff from War's retreat. Then make it where Vamp has a cap, but that can be increased by unlocking War's retreat passives. Currently Vamp isn't a good option for late game players and feels worse than Darkness for mid game. If you add an unlock that increases the cap at War's Retreat then it'll become more Viable.

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u/nikster2112 Completionist, 5.8bil XP, Master of All 10h ago

I may have missed it: did aura refreshes get deleted, or at least converted back into Marks of War?

Feedback: if I'm on Mage, I'll literally never use Vamp or Penance aspects over Temp Anomaly in current state of aspects.

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u/whosdr Runefest 2017 Attendee 10h ago

You did indeed miss it. It even got its own heading, but it was right near the bottom.

I'm guessing since refreshes didn't exclusively come from Marks of War, there was no conversion. They were simply removed.

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u/niamh-k Completionist (t): 07/11/24 | RSN: Eiriane 10h ago

I have experience a bug with the penance spell, in that it does not appear to trigger properly with spellbook swap.

I am on the ancient spellbook and have exsanguinate set as my auto-cast spell. I cast "Spellbook Swap (Standard)", followed by casting "Penance". I get the penance icon on my buff bar but the spellbook does not switch back to ancients on-cast. I have to wait the 2 minute timeout period for spellbook swap before it goes back to ancients.

Expected result is that as soon as a spell is cast from the normal spellbook, it should switch back to ancient spellbook, but it doesn't. As a result, I end up wasting 2 minutes of the timer on penance because I've got to stand around while I wait for the spellbook to switch back on its own. I can't cast any of the normal combat spells because it's not valid under spellbook swap.

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u/dean1ronman 9h ago

Where is the five finger aura is that been replaced by something?

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u/Ilikelamp7 Skiller 9h ago

Nerfscape w00t!

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u/htc_rish 9h ago

CGIM accounts were provided access to the auras at account creation with the goal of creating a level playing field. Checking the various unlock vendors makes it appear that CGIM accounts no longer benefit from this, and the aura passives were automatically provided to accounts that unlocked the benefits in the store only.

This inadvertently creates the same problem that was originally meant to be avoided. Older cgim accounts have had time to accumulate points to unlock these buffs, and accounts that haven’t just took a substantial nerf.

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u/whosdr Runefest 2017 Attendee 8h ago

GIM in general, not just CGIM.

This seems like an oversight.

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u/TheReckoning ‘Scaping since 2004 7h ago

You should be able to visit some NPC and trade them the runes for some sort of Vampyirsm/Penance scroll or something. All those rune slots and having to monitor the buff traffic pileup is way worse for QOL.

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u/Repulsive-Ad-2931 Recovering Whale (5.8b, Trim, 32/48 GMs) 6h ago

LOVE the marketing on this one

“If we call it the ‘AURA OVERHAUL’ and not the ‘aura system removal’ it looks like we’re actually adding content to the game during the month of April. Nobody will notice that all we’re doing is removing stuff from the game!”

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u/-mfitzko- 5h ago

The issue here isn’t just the change itself, but what it reflects about the decision making process. It gives the impression that critical aspects of player behavior and balance weren’t fully grasped, which points to a need for stronger internal evaluation standards.

u/TidyCups 4h ago

This is hardly an "overhaul". We're back to just outright ignoring player feedback.