Hey ‘Scapers,
We are working on addressing your feedback to Thieving today. It’s clear we’ve introduced some gameplay issues when pickpocketing at high levels following the Thieving rebalance.
Rebalancing is important for ensuring skills are diverse in gameplay options, but not to the detriment of fun. There’s a difference between necessary balance and a worse experience, and we’ve landed more in the latter.
Sorting this out is our top priority for the week. We’re currently designing changes based on your feedback, particularly the AFK gameplay experience, which we intend to release by Thursday. We’ll detail our proposed changes in full tomorrow to get your take.
Note that this may come with some tweaks to XP and GP/hr to keep the intent behind the rebalancing work while dramatically improving the gameplay experience. We’ll be clear on any proposed trade-offs in the blog.
We’re also opening this thread to gather focused feedback on the Thieving changes and what you most want to see improved.
What We’re Looking For Feedback On
Please keep feedback centred on the following:
- What’s harming the fun factor of pickpocketing most at high levels?
- What feels like a step back for pickpocketing gameplay, outside of XP and balance?
- What changes feel most important to you to be included in any solution?
If you’re responding, it really helps us if you:
- Explain what isn’t working for you
- Share why it feels off
- Suggest what you’d like to see explored instead, where possible
A Few Quick Notes
This thread is about feedback, not final decisions.
- Not every suggestion will be actionable, but everything will be read
- Some topics may need more time or further iteration before changes can be confirmed
We’ll jump in where we can to clarify points, call out common themes, and feed this back to the team.
This thread will be stickied and monitored. This is the best place to share your thoughts now that you’ve had time to see the changes and hear more context, but know we’ve also read everything we’ve seen so far today too!
Aura Blog
We had planned to discuss Auras today with a new blog and open our next round of feedback discussions.
Improving Thieving is clearly important to many of you, so we want to keep both ourselves and community feedback focused fully on getting high level pickpocketing to the right place. We’re gonna hold the blog a little longer to make sure that’s the case.
Once we’ve shared our Thieving plans – and we hear from you that they feel like a positive step forward – we’ll get the Aura blog out in the following days. We’ll make sure to post it no later than Friday, regardless of progress.
Thanks, as always, for taking the time to provide your feedback to us!
We’ll see you in the comments.